# Parameters

## Main Attributes

Your character’s base attributes are determined by your base determination, job attribute modifier, & your clan. In the following equation, all instances of “Attribute” should be replaced with the attribute you want to solve. For example, if you are solving for your character’s base strength, then replace all instances of “Attribute” with “Strength”.

Attribute = ⌊ LevelMod_{Lv, MAIN} × ( JobMod_{Job, Attribute} /100 ) ⌋ + ClanMod_{Clan, Attribute} + Traits

## Total HP

Your character’s total HP is determined by your level’s base HP, your job’s HP modifier, your base Determination, & your vitality. At Lv. 70:

HP = ⌊ LevelMod_{Lv, HP} × ( JobMod_{Job, HP} /100) ⌋ + ⌊ ( VIT - LevelMod_{Lv, MAIN} ) x 21.5 ⌋

## Total MP

Your character’s total MP is determined by your level, your piety, & your job’s MP modifier. At level 70:

MP = ⌊ ( Job Job, MP / 100 ) × ( ( 6000 × ( PIE - 292 ) / 2170 ) + 12000 ) ⌋

## MP Recovery

Your character’s MP return from skills, such as Energy Drain & Refresh, depends on the skill’s potency & your level’s MP modifier.

MP Returned = ⌊ ( Potency × LevelMod_{Lv, MP} ) / 1000 ⌋

## Block Probability

The probability of blocking is determined by your Block Rate & level.

p(BLK)= ⌊ ( 30 × Block Rate ) / LevelMod_{Lv, DIV} + 10 ⌋

## Direct Hit Probability

The probability of a Direct Hit occurring depends on your Direct Hit Rate (DHR) & level.

p(DHR) = ⌊ 550 × ( DHR - Level_{Lv, SUB} )/ Level_{Lv, DIV} ⌋ / 10

## Critical Hit Probability

The probability of a Critical Hit occurring depends on your Critical Hit Rate (CHR) & level.

p(CHR) = ⌊ 200 × ( CHR - LevelMod_{Lv, SUB} )/ Level_{Lv, DIV} + 50 ⌋ / 10